JUMPING Simulator
LEARN TO JUMP and IMPROVE YOUR JUMPING SKILLS
Want to experience what it feels like to jump before you get on a live horse? Get an idea of what bigger gaits and bigger jumps feel like? Want to learn to judge a distance? Learn to count lines, add or take out strides?
Showjumping is divided into three levels: novice (65 cm), intermediate (1.0m), and advanced (1.4m). In each level, there are three warm-up fences and a jump course that features 13 distinct types of jumps or combinations. At the beginner level, the horse jumps for you. At higher levels, the simulator is controlled entirely by the rider and you must adjust your stride in order to hit the correct take off distance, and you can alter the number of strides between fences. The gaits are more gentle at the novice level and significantly more powerful and forward at the higher levels. After you jump a course, a data analysis screen appears that assesses your balance, pressure on stirrups and reins, timing of the jump take off, correct lead, time on course, etc. An additional benefit is that the majority of the fences on the screen appear to be quite substantial (regardless of level), which enables the viewer to become accustomed to the approach to a big fence, making that visual less intimidating.
On a screen that is instruction-oriented, an infinite bounce series is displayed to enable you to improve your form while looking in the mirror, or to learn to count a specific number of strides between jumps. You can jump indefinitely over crossrails, verticals or oxers. The machine jumps differently based on what kind of jump it is, how tall it is, or whether you jumped early or late.
The advanced level instruction screen comprises a never-ending series of two-jump combinations that suddenly appear on the screen: The display will show the suggested number of strides that the rider should attempt to jump the combination in. Hitting this target will require the stride pattern to be extended or collected in order to reach the jumps in the correct number of strides. Each combination will appear automatically after the other. The number of strides taken to reach the next combination is displayed on landing after the second jump.
This machine has six motors for smooth movement- there are three walks, three trots and three canters(collected, working, extended.) Because of the articulation of the neck and the ability to use your leg, a rider can dynamically collect or extend all of these gaits to different degrees. The rider can also use their legs to enhance steering. In jump mode, this machine has a very forward canter. In the advanced mode, the horse will move faster across the ground on screen giving less time to assess distance and make adjustments when approaching jumps.






